First small update (v1.01)


Hi everyone,

After receiving a support request about the ability to pool game objects that contain the rope component, I updated the minikit so that it supports proper deactivation/activation of the game object in question. I also added a method for reseting the rope to its original shape, this can be useful if you simulate destroy/instantiate using deactivate/activate in a pooling system.

v1.01

  • Fixed rope enable/disable logic
  • Added ResetToSpawnCurve() method

PS. Sorry for spamming out builds. I've now configured automatic uploading so the next update should be much smoother!

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